Jeff VanderMeer has his day (Well deserved)

My wonderful development editor Jeff VanderMeer, a well known science fiction author, has signed a big book and movie deal with Paramount Pictures and Scott Rudin Productions for the three books in his Southern Reach trilogy. The first book is titled Annihilation. I am thrilled for Jeff, whose expertise with character, story and pacing has greatly enhanced my books.  It could not have happened to a nicer guy.  Here is the link to the article: http://www.deadline.com/2013/03/paramount-scott-rudin-land-annihilation-first-installment-of-southern-reach-trilogy

Book 1 City of the Founders Complete

Well, that’s it.  They say there is nothing like publishing your first book, which in itself is a series of firsts, of course: first contract, first editors, first advance, first book cover, first development edit, first copy edit, first proofread, first advance review and, finally, the first time you hand the last pass of the manuscript off to the printer where it shall become a printed book, with all errors permanently entombed.  I sent 47North my last pass on the Romulus Buckle and the City of the Founders proofread this week, and it was harder to do – emotionally – than many of the other much more difficult steps in the process.  The book, my first to be published, was leaving my hands forever, never to be tweaked or fretted over again.  The baby bird was ready, I had to believe, and I flung her from the nest.

I hope she can fly on her own.

R.

 

Romulus Buckle Book 2 Release Date

The release date for Romulus Buckle and the Engines of War, Book Two in The Chronicles of the Pneumatic Zeppelin series, is currently slated for release on 19 November, 2013.  That would be nice – in time for Christmas.

Book One ARCs (Advanced Reader Copies) for reviewers are set to start going our next week.  There is one more proof read to do on Book One and then it is ready (as ready as it shall ever be) for the presses.  The Development Edit on Book Two is just completed and the Copy Edit is up next.

Spending a lot of time cleaning up story and character notes and following up loose ends.  Building a world is a messy business.